End game just got a whole lot scarier. Temporarily disabled Zaz as some users are experiencing a CTD from him. Best Mods for… The crazy year that is 2020 is nearing it’s end and a second round of Galactic Legend characters has already hit the game. <3. This shouldn't require a new save. Spicy!! The powerful open-source mod manager from Nexus Mods. A few illogically placed items have been removed. Invasion of Skyrim has gone through many, many growth spurts in it's lifetime. Fixed a number of random bugs and visual glitches that came with the recent overhaul of the Resistance Warrens. Some local fauna of the Resistance HQ has been trimmed back. Oops! This should be OK mid playthrough, worked in the middle of my testers' playthrough as a fix. Prepare for a gameplay overhaul unlike what you've seen before! (bridges, stairs, etc), Moved the boss and boss container in Shatterstone Mine to an area that does not require whirlwind sprint. Captain (Tobler) Ceel 2d. Fixed the one branch of Morki's questline not disabling the the mistwall outside Bleak Falls Barrow. Some rare Chiss now have a spell that will DISPEL the area of both friends and allies. ), Attempted 2 backups to force Tir to be in the proper place for CQ03Image (A Disturbing Image), Fixed a sequence break with Rescue the Aviz Twins (was harmless but still wanted to implement it), Powered up Tuzz a bit more seeing as he has been shifted as a later missions boss, Buffed the images of Thrawn loot pools a bit, Added some more encounters during the final battle and modified the Anteroom to have another side room with supplies and enemies in it, Removed an encounter with Thrawn @ Four Skulls Lookout, Removed the ability to wear circles with mod helmets, Added about 10 new contextual dialogues to the Resistance during quests (Final battle, CQ08), Modified some dialogue for Guard Captain Ceska to be more contextual, Added a new quest, CQ10Peacebringer, to the main storyline, Added a pathway to be constructed after the Sigil Stone is secured in the Cracking City (Cut the navmesh appropriately at this time), Fixed the navmesh cutting through the large tree on Resistance HQ island, Re-finalized a navmesh from the Treacherous hollows. They will now also pull Imperial Chiss armors as well as random best/enchanted armors from other lists (including modded lists), Modified the timing of Shul Assassins to be less frequent, Elettis properly becomes a squad member (retroactive if you've already completed his quest), Reduced the amount of potions dropping further, Removed 9 more potential boss fights with Images of Thrawn until the story has been advanced past A Disturbing Image. Each tunnel is themed off different cells from the vanilla game. Resistance Peacebringer armor has been finished, thanks to Tarshana's help! Modified the Chiss resurrection script and added it to many more units now that it properly reanimates targets... will be very immersive and scary! Unofficial Skyrim Legendary Edition Patch, I'm currently building a Wikia for Invasion of Skyrim - Grand Admiral Thrawn, https://www.facebook.com/GrandAdmiralThrawnInvasionOfSkyrim/, Invasion of Skyrim - Grand Admiral Thrawn 2.0 - The Balance of Power. Reduced Imperial Chiss appearances in the wild, and generally lowered their level when encountered. Misc quest & AI package changes, re-enabled Thrawn in towns. 15+ armors with 24+ uniquely enchanted variants for each! Massively overhauled Resistance HQ island. in Khalbad's Rest, At some point, the CK had deleted assets from Shatterstone Mine, making it impossible to traverse correctly. - Marble Atronachs are immune to shock, frost, poison and resistant to weaponry. Other great Rebel teams include Rogue One characters and Ahsoka Tano (Fulcrum), who moves seamlessly between squads. 80% damage increase to Thrawn and all instances of him. Remodeled most of the area, added more detail and more interesting terrain. Quick Condition update for one path in Morki's quest. Wreth from Resistance HQ will now stand majestically while looking over the horizon during the afternoon. During Morki's quest "Morki's Dark Thoughts", he will now be standing and waiting for you after slaying the nightmarish apparition in his dream, Modified the script that handled resurrection - enemies will now self-reanimate in a dramatic explosion of darkness, Fixed some textures in the Howling Dark (packed a new mesh to ensure uniformity), Fixed a dialogue option popping up a little too soon, Disabled a vanilla tree marker at Bleak Falls Tower that was turning some NPCs into Groot, Added a moving Apocrypha light outside Bleak Falls Barrow for ambiance and assisting nighttime fights, Fixed a condition with dialogue preventing Mister Smith's Assistant from beginning properly, Cleaned up a few more loot pools to be consistent with the changes in 1.73, Fixed a sequence break with Mister Smith's Assistant. Remodeled Zoe the Resistance Assassin' again, Used the tattoo overlay from WNB (Awesome! Submitter. Thanks! I expect feedback on this decision. Fixed a script error causing a crash in CQ01Morki, Fixed a stage of CQ07Saretah not triggering correctly (during escape), Fixed some dialogue causing certain resistance to be much more rude than necessary pre-game. Fixed some scenes playing too quickly in succession. Fixed a script bug I somehow missed with Mister Smith's Assistant. Added a tunneling network system between the Resistance Warrens and the other four Resistance Outposts in Skyrim. The Wikia has been updated with a list of Main Quests and their requirements. Both of these messages hint that you should not go alone and point you towards the Resistance. Nerfed every Magicka Saber by about 45%, putting the strongest ones on par with Ebony/Daedric and the Padawan ones between Orcish/Dwarven tier. Corrected an issue with Khalbad's tomb not being locked before the quest for it arrived. This quest will be the new requirement to enable him as a squadmate. Buffed Interrogator Reed and added an accomplice to make the fight a bit more of a Boss Fight, Buffed every Shul Assassin and reworked their abilities and strengths, Modified and pushed back the Shul Assassin's timing and likelyhood to attack (while leaving it still quite likely, to encourage action about them!). Released another COMPLETE main file current up to 1.59 to make it easier for new players to enter. Repacked everything into a main "Core" again, now that Nexusmods.com was a doll and fixed the uploader! Disgustingly large overhaul to the Resistance HQ. Merged EpicCrab's Tactical Valtheim into Invasion of Skyrim, making a smoother and more professional base at Valtheim for the Resistance. 9 Bounty Hunters - added a slight golden shine to it to retain some regal effect. Added 20+ new bomb-like items, sorted as scrolls. Restricted more enemy units from appearing until after Morki's Dark Thoughts is completed. ), Fixed potential quest breaking errors with locked doors. Set all World Encounters/Script Events to be a MINIMUM of Level 15 - 21, and some require at least Morki's Dark Thoughts to have been completed. The Mandalorian Season 1 Character Pack 2mo. Couple more script errors fixed & SEQ file updated. Added more furniture around the Resistance Warrens for NPCs. Please provide feedback. Fixed issue where Pahmar's were appearing instead of Daedroth... what? Fixed an elusive water-bug. All rights reserved. Tried to get Draqh's tushy moving during the beginning of the Howling Dark. We'll see how it goes now! Added ~25 lines of dialogue for Pruska - she is now the fully fleshed out potential lover that she always should have been. Lowered drop rates for all poisons on Chiss units. Modified the Force spells of the mod to more clearly and properly benefit from destruction and restoration perks as fits. Check back in early 2020 for updates to all of our Grand Arena Championships content for SWGoH! A lot of performance actions taken this update. A few other tweaks, began sifting through some "errors"from Tes5Edit. ), Removed some Pahmar Mercs that aren't being used from the mod, Restricted a A Score To Settle from picking one of the Images in The Treacherous Hollows - prevent sequence breaking or confusion. Added a pathway to be built when the sigil stone is restored in at the Cracking City (cut the navmesh appropriately when this happens), Added 4 additional scenes to the Resistance, Adjusted some dialogue for Guard Captain Ceska, Added about 10 new, specific/sensitive lines at key moments for added immersion, UPDATED THE APPEARANCE OF THE FOLLOWING NPC'S, The player will need to know how most dungeons and puzzles work, The player will need to specialize in most forms of Magic, Combat or Stealth trees, The Player will need to accept defeat from time to time, learning when it is best to retreat and save lives for later battles, The player will need to be prepared for deadly ambushes at any time, in any place, The player will need to be prepared for Imperial Chiss that have set up bases inside the old tombs and dungeons across Skyrim, The player will need to be flexible, as every playthrough yields different results, The player will need to be prepared for dangerous and decisive enemies that scale with them, The player should be prepared to duel Chiss for items such as Dawnbreaker, Words of Power, and other such things, The player is expected to have a Follower along with them for a large part of the game, The player is expected to have some form of "second wind" mod like Death Alternative. This might be the only update for a tad while, I'm going to spend some time reorganizing the mod, as things got really out of place suddenly. Over 15 quests, and 20+ unique followers with intertwining stories. -> Speak with Draqh to obtain a secondary quest and choose this one for Zoe. Added 2 folders to switch between different eye styles for Chiss. Take part in a simultaneous civil and Daedric war alongside phenomenal warriors as they take up arms against monstrosities never before unleashed upon Tamriel! ), Fixed a bug where Saretah would escape Morogoth's lair and then not leave the entrance. Some dialogue changes and additions, fixes quest conditions. You may not use their assets without their permission. "To defeat an enemy you must know them. Major Change: Invasion of Skyrim's enemies will appear WAY less frequently until Morki's Dark Thoughts has been completed. Increased the quality of the "Opportunities for Freedom" quest. Made very ambitious changes to the Valley Fortress for the Final Battle. Fixed a bug that made the Peacebringer sets uncraftable after completing more than 10 quests. Made his shout cooldown at critical health less powerful. Added 70 new lines of dialogue across the followers in the mod. Thanks for the contribution! On new playthroughs, after defeating the Source of Morki's Curse, the Resistance will garrison Bleak Falls Barrow. However, he can still fight with the old "Sword and Board" technique and new dialogue has been added in his "more" section to explain this, Totally removed hitsquad/death squad functionality as it stands. Not simply their battle tactics... but their history, philosophy, art." Recompiled scripts for Morki's Dark Thoughts. (Thanks MeroTheRebel! (not sure why this quest script got chopped up by CK but it is working perfectly in my test environment now. General Tuzz and Lieutenant Jase are now not present until the Aviz twins are being rescued to prevent sequence breaking. Jine should no longer jump you in the middle of the night to talk about Wez after completing Morki's Dark Thoughts. Fixed minor issues with the new quests that just released. Massive, massive releveling and loot update! The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, This mod adds hundreds of new enemies, allies and NPCs. Nobody said anything again? Added a new dialogue scene with Corporal Mess after completion of Morki's Dark Thoughts, Modified some dialogue conditions for Guard Captain Ceska, Fixed MagicShout keyword being on Force Push effects, triggering "shout" perks like Windborne in Ordinator, Added elemental Chiss arrows to more elementally themed units, Moved around the entrance to the recruits' quarters in the Warrens, moved beds and navmesh appropriately, Replaced the existing Peacebringer Armor model from TERA with the Nordic Wanderer set from Billyro (THANK YOU!) Further demo'd the Resistance HQ and cleaned up the last corner in preparation for an "underground railroad" system. This won't be accurate for a little while, but will be important later. With his strategic genius, many efforts to restore the empire will be made. -> Vesk will no longer immediately be available as a "follower" but will accompany the player to the island if you request her to at the end of the scene. (Thanks SoaringCow! Elite Veno-Archers were missing arrows in their inventory. Added in Daedroth, courtesy of MihailMods excellent models, sounds, spell and designs. Le 1er média francophone des mobilités professionnelles. Added more lines for Cremia at the Resistance HQ. Go get 'er, tigers! Made the smallest of adjustments to the door on the Shining Hope at Resistance HQ. Hid more encounters until Morki's Dark Thoughts has been completed. HUGE update focused on gameplay and quality! -> The boat has been overhauled, it is now bigger and has sailors on board to maintain. Skins. Bethesda, Star Wars, Cloak Texture based off of Jacknifelee, Chiss Honor Guard Armor based off of mgbeach, Forgotten Dungeons addons for Juhaantero68, Battle Hardened Warpaints, Cloak Mesh from Nikinoodles, Morogoth's Lair from Morogoth, Chiss Spec Ops armor based off of textures from Hellstorm, PhantomNX, The Cracking City from resources from SkyrimLazz, RasierfxOaristys for static meshes, tueffelachtein for displays, Tarshana for the beautiful couches and other furniture, Elianora's resource pack, Blary for static book, wall art, and alchemy meshes, yourenotsupposedtobeinhere for new rugs, Tamira and Stroti for the Manor meshes, Gutmaw for the upcoming beautiful Snazzy furniture, BaurusCZ for The Treacherous Hollows, Viltuska, Cabal120 for aMidianborn retextures, EpicCrab for the Valtheim Towers overhaul,Opsguy for Unique Magicka Sabers, Kursan for Alduin78 Sith/Jedi robes, grantious for Magicka Sabers, EasierRider for five of the dungeons,Billyro for the Nordic Wanderer AKA Peacebringer armor set, MihailMods for the Daedroth & Pahmar models/spells and textures, DaniOregon and Huggleton for providing VA, Revenge of the Enemies for leaving open permission for some of their spells, OnlyHalfTheTime for Assassin and Pahmar Enforcer VA, This mod is opted-in to receive Donation Points. Added a new quest for Elettis, Bloodstained Hands. Created by Booker DeWitt Esq. NERFED CSILLA POWER BONUS ELEMENTAL DAMAGE FROM 3X TO 2X. All rights reserved. If you have anything in Flim's blue palace, remove it from those chests and save in QASmoke cell. Zose & Pruska will no longer accompany the player in Dead Man's Respite, Adjusted Lutta's entertainment hours during the nightly dinner at the Resistance HQ Warrens to be shorter, Optimized some miscellaneous textures and normal maps to reduce file size down by ~30mb (save those GPUs! Last visit was: Thu Feb 18, 2021 8:13 am. Each Tunnel is a small minidungeon with a respawning boss-level enemy. Major Change: Invasion of Skyrim's main quest will no longer begin UNTIL the below conditions are met. This will help ween down the early onslaught that the mod brings upon new players. It is now not possible to finish Invasion of Skyrim until Alduin has been defeated (MQ305 completed), Added a new side Quest - Make A Promise (Pruska), Added a new Secondary Quest - Covering Their Eyes (Zoe). Hah! Log in to view your list of favourite games. -> Upon completion, you will receive Skill-Ups, Chiss Poisons, and some Gold. Added a new quest "Curing Dementia". You must meet the Aussu captain, Pruska, aboard her ship before you can sail to the Resistance now. I know this mod was kind of famous for its difficulty but this is an experiment to bring things more in line and tame it down. Properly enabled the final aspects of Morki's main quest. Featuring a cast of dozens of unique characters, tons of new armor/robes/weapons, and hundreds of enemies and bosses! Makes things more linear. Added a new cell filled with NPCs, including unique named allies (one potential follower). Slightly adjusted Chiss recruits leveled armor list, now pulls a few more lower level light armor from the list such as Leather and Fur. (Eugh! She will prefer daylight hours for her ambush. Added a new enemy, "Chiss Giant". His role in the story is still the same, but his outward appearance and manner have been shifted. Removed the warning box about the wall of mist, as now there is no way for the player to encounter the mist without already having begun Morki's Dark Thoughts. ), fixed a hole in the ceiling in the Cracking City Tunnels. Log in to view your list of favourite games. Modified some enemies outside Bleak Falls Barrow. Alle freien Wohnungen zur Miete in Franken finden Sie im regionalen Immobilienanzeigenmarkt bei immo.inFranken.de. Changed some quest conditions on the new Wez-related radiant quests, to hopefully make them fire successfully. This will result in a lower average drop rate on jewelry/enchanted items. Daedroth are in expected daedric themed areas and summoned by daedric themed enemies from the mod. Added cinematic explosions and fire! Nerfed the "plagueblast" spells from some Chiss & Thrawn by about 40%. After the quest is complete, Pruska's ship will look suitably destroyed and scorched. [STAR WARS] Grand Admiral Thrawn VoicePack. You may use my assets to create addons for this mod as long as I am aware of them, and they must be posted on Nexusmods.com. Invasion of Skyrim - Grand Admiral Thrawn - The Balance of Power Invasion of Skyrim is a massive overhaul to the entire world of Skyrim. Temporarily nerfed the low-health Tank passive, because nobody at all seems to notice that it's even a thing and instead complain about their health. I can't even put to words how strange it was to give the first cell I ever made in the Creation Kit such a huge makeover. Dialogue fix for the Cracking City startup. Added a new feature - Fully re-equip and re-outfit squadmates, as if they were your followers. Changed the way Gemm's quest for Avenging Murn activates - this will require a game restart to reflect properly and will break the quest if updating before completing the quest mid-playthrough, Added some additional quest material to Saving Saretah Sarevyn, this will require a game restart to reflect properly and will break the quest if updating before completing the quest mid-playthrough, Bleak Falls Barrow is almost entirely vanilla now until the Invasion of Skyrim questline has begun. Phoenix is also required to unlock Grand Admiral Thrawn. This is the 3rd anniversary release for Invasion of Skyrim - Grand Admiral Thrawn. Join the battle with Master Luke Skywalker or with Grand Admiral Thrawn through an epic Star Wars adventure! Sorry, Creation Kit magic at it's finest. Skins. It's as simple as it sounds. If you have not yet completed this mission, then you are safe to update without any extra steps. A new playthrough is recommended if you have reached the quest regarding the Sigil Stone and are updating now. These assets are restored. Added 11 new cutscenes/scenes between NPCs of the Resistance that can occur under appropriate conditions (over dinner between 8-11pm in Resistance Warrens, for example), Rebalanced/rescaled Thrawn to take a little more damage % and deal a little less damage %, Added another 50+ lines of dialogue, not including scenes added for more immersion, Fixed a gamebreaking bug introduced briefly in 1.67 when beginning a new game - please confirm (tested myself and seems to be OK). Fixed the opening quest granting 2 of Vesk's unique cloak, Added a new section of the Cracking City for armor and weapon display, Fixed a "floating" marker in the Library (restored). His title is now Imperial General Tuzz'obuw'shul, and wears Spec Ops armor. This should help the players saying there are too many drops. Elite Tanks and the Chiss Freak now have a chance to reflect damage. legorunnerkid. Added a catch for Draqh during the Howling Dark cutscene. These will turn up on enemies primarily but Elettis Bradvayne will begin selling them as well. Rard's new quest will award a unique shield known as Aegis upon completion. Pruska and her Lieutenent Zose are on board, waiting. (after picking up the note from Reed, should set stage to 17), All Tanks & Freaks now have a 40% WEAKNESS to magic... this weakness is counteracted when they are below 30% HP by their infamous passive ability, but even then this leaves them with a critical weakness and even bigger incentive to stay away from them. New ESP in 1.67 and onward will be called Invasion of Skyrim), Modified some perk entries internal settings, slightly downscaled some perks, Renaming all friendly Chiss to simpler names, Made changes to Mister Smith's Assistant for clarity and flow in both dialogue and log entries, Tir is now able to distribute all of the same Secondary Quests that Draqh can after you have been promoted to Captain, The Possessed (floating lightsaber enemy/summon) are no longer invulnerable, Ceska can now only be recruited into the Squad when From Sea to Shore has been completed. added Khajiit, Orc and Argonian variations alongside it, Removed a dialogue issue that made all Khajiit have "Hey Dro..." as a dialogue option, Moved an advisor's position in Falkreath's Jarl Longhouse as it was conflicting with another mod that made the Jarl's thane stand in the same spot. Also, more dialogue will be coming to other citizens of Skyrim. The entire Warrens has been completely remodeled. Recompiled some scripts that seemed to not be firing at all... CQ13SigilStone is worrying me right now! Fixed dialogue when asking about resistance to hint that player needs to be higher level before quests trigger, Grand Admiral Thrawn is now (finally) fully custom voiced by DaniOregon, -> Dubbed over all silent dialogue that Thrawn used to have, -> Completely new and unique dialogue in general, contextual to both The Elder Scrolls & this mod in general, -> Listen to Thrawn command armies against you in battle, or run in fear from his horrifying sounding Daedric Images, -> Added a new voiced cutscene for the final battle, -> Final Battle is a little flashier than it was, -> Added a new custom, non-playable armor for Thrawn at high levels, -> Thrawn will accompany player through Skuldafn if certain conditions are met; Player & Thrawn will work together to bring down an expanded force from Alduin, Added Pahmar Enforcers (Thanks to MihailMods for the model) voiced by OnlyHalfTheTime, -> Enforcers replace the prior Khajiit enforcers, -> These terrifyingly large, deep-voiced Khajiit breed will rip you apart with their claws in no time, -> Immersion +100 for using existing elder scrolls race, Added Khajiit Assassins voiced by OnlyHalfTheTime, -> These Khajiit assassins replace the vanilla assassins, -> contextual dialogue, new combat styles help bring a new level of immersion, Added Female Chiss Officers voiced by Winterwolf, -> Contextual dialogue and command styles bring a new level of immersion, Updated Resistance & Imperial symbols, created by MeroTheRebel, Updated Resistance armors texture to higher quality, - All Csilla spells for enemies reduced severely in duration and magnitude (this means less up-time that they're active, longer openings for the player to attack! RECOMMEND STARTING A NEW PLAYTHROUGH IF UPDATING FROM 1.50 TO 1.51<, Experimenting with new effects, added 2 new enemies, ADDED NEW ENEMIES IN LATER TIER ELITE & LEGENDARY, ADDED NEW SQUADMATES TO THE SYSTEM (this is everyone now! Report to Draqh for linear quest distribution. Thrawn is no longer part of a guaranteed encounter in Blackreach, but an Image of Thrawn can now be encountered there instead. You may not use their assets without their permission. It is quest locked until after the Sigil Stone has been recovered for the Cracking City. Added an experimental new poison that will amplify the damage taken by Chiss Tank class units. Submitter. -> You can only access the boat (and thus, the island) by speaking with Vesk now. Rebalanced a few illusion esque enemies for upcoming use. moved some things around in general in the Warrens, added new sitting areas and idlemarkers. --> Second one only triggers a warning pop if you have not yet lowered the giant barrier. She should now travel to the resistance HQ Warrens as stated, Fixed an upside down door(?) Unlocked Bleak Falls Barrow prior to starting Morki's Dark Thoughts. Added a new quest accessed through Draqh: Would you Kindly? Thrawn now has more customized and noticeable shout FX, Completely reworked Thrawns spells and shouts (again) to have a gradual difficulty curve as each Image is encountered, Made all instances of Thrawn more dangerous, and reworked the Final battle thrawn. You'll know it when you hear it. A large amount of this mod's assets are from author contributions. Start preparing for the new Rey, Kylo Ren, Luke and Palpatine with the Best Mods for the characters needed to unlock each of them, or check out the characters you need for the Geonosis Territory Battles, the Challenge Rancor Raid and the Grand … Copyright © 2021 Robin Scott. Fixed a quest completion error with the Cracking City merchants. Players will no longer get jumped at key intervals until I can get around the engine limitation of teleporting these units with players when they fast travel (usually to towns where the units go RAMPANT on the civvies), Made some changes to incoming/outgoing damage to all Chiss units to be overall easier, Reworked/textured and normal mapped the Royal Chiss armor - moved away from blue tones as blue/green is akin to the Resistance and causes confusion, Lowered the value of most Chiss armors to be way less, Rextextured the Resistance Mage robes to be more inline with their color scheme, Redid the texture on the Ceremonial armor, was blurry and washed out before, Played around with Thrawn's AI to encourage him to cast more of his menagerie of spells and shouts, Rebalanced the level scaling on all Chiss images. No fancy laser rifles, or anything of the sort. ... Grand Admiral Thrawn 2mo. After beginning Morki's Dark Thoughts, Morki, Mess, the wall and the remaining Chiss forces will repopulate the appropriate areas and the mod will begin as planned. Burzh can now only be recruited into the Squad when he has been spoken with. Wez's quest for Lightsabers can no longer be completed out of order. Fire and attacks still work as expected. It will also award a free perk point. Added 3 new quests to the new "shell" system being incorporated. These are progressively gained by advancing in the quests and discovering new things, so don't forget to check in with everybody about the war. Ionia has a new, properly fleshed out schedule to keep her busy during the day and night, Draqh's schedule has received some refinement, to make him more predictable and easier to find, The Resistance Couriers have been given more to do, so you shouldn't see them laying around Draqh's office anymore. Began adding a new dungeon from BaurusCZ. Moved Tir's secondary quests into the shell system so that he can only give them out once the promotion has been received. Hello there! Programmed and added in a full, leveled arsenal of explosive pyro, cryo, and electro arrows. Added a new set of simple healing spells to the game, Salves. It is currently Thu Feb 18, 2021 8:13 am Sorry, pick-pockets! Tried to make another fix for CQ05Rescue to point to Tuzz at the appropriate time. Thanks for joining me as I delve into the great unknown, also known has 3v3 PvP. Modified several more AI Packages to keep the liveliness of the Resistance at top notch! Modified the Chiss Enslaved Dragon leveled list, should pull a larger variety of dragons included modded ones now. Section. Modified drops on all Chiss Loot pools to be less lucrative on average - special mod drops unaffected (eg, Csilla Necklaces). Resistance HQ will still look regal but not quite as shiny. As I’m writing this right before… Added an entirely new Ayleid themed atmospheric dungeon.